Scene 1
Int. Villain’s Lair – Day
BW and BG enter the villains’ lair, this time through the back. They find themselves in a dark warehouse with all sorts of stuff cluttering the area. After stumbling around in the dark for a few minutes they manage to find their way clear. Before they drop in on the unsuspecting felons they assume the obligatory super heroine pose.
Scene 2
Int. Villain’s Lair – Day
The henchmen (Jeff & Christian) confer about the felonies they have recently committed and their next job. BW & BG drop in on them and the usual bat-fight ensues. After getting beat up the felons flee the scene, with BW & BG following in leisurely pursuit.
Scene 3
Int. Villain’s Lair - Day
BW & BG enter another room and look around as the bad guys are nowhere to be found. As BW & BG confer they are ambushed by the hidden felons and taken down by sleeping darts to the butt. BW and BG drop to the floor, out cold. The bad guys enter and tightly bind the slumbering duo hand and foot. The heroines awake and protest but to no avail. To further immobilize the captured heroines the bad guys secure both BW and BG into a hog tie. The heroines are left to struggle while the bad guys break for lunch. BW and BG try several different techniques to break free before BW finally retrieves a bat blade from BG’s utility belt and they are able to cut themselves free. The bad guys return from lunch and are clobbered by BW & BG before once again fleeing the scene. BW and BG take off in pursuit.
Scene 4
Int. Villain’s Lair – Day
The villains enter another room and run into each other before splitting up. BW & BG enter the room and confer before doing the same. BG enters a room and confronts one of the bad guys. She beats him up and has him by the neck when the other bad guy sneaks up behind her and bonks her on the head with a club. Momentarily stunned by the blow, BG drops the bad guy and stumbles to the floor. The two felons grab BG and carry her off.
Scene 5
Int. Villain’s Lair – Day
BG is secured AOH to the wall. She struggles but can’t break free. BW enters and starts to release BG when she is jumped by one of the bad guys. BW quickly has the upper hand when the other crook sneaks up behind her and grabs her. Caught off guard, BW is quickly overpowered and secured AOH as well. The boss then gets a call on his cell from HQ. They want to know the location of the Batcave. The crooks interrogate the captured crime fighters but to no avail. Next they resort to tickling BW & BG’s armpits with feathers. The trapped super heroines protest and laugh uncontrollably when the boss realizes they have to go on their afternoon break. The bad guys exit, giving BW & BG a reprieve. BW notices that their struggling has loosened her bonds and manages to free herself, then she frees BG. The bad guys return to get pummeled by the ticked off super heroines and are dragged off into custody.
Back on the never –ending quest to bring evil-doers to justice, Bat Womyn (played by the glamorous Hollywould) and Bat Gurl (played by the spunky Cheryl Rusa) enter the villain’s lair. After stumbling around in the dark for a few minutes they manage to find their way clear and encounter a couple of low-grade L.O.D. goons. The Maidens of Might make short work of the two bad guys, pulverizing the pathetic patsies and forcing them to flee. Bat Womyn and Bat Gurl follow the conniving cowards into another room, only to be ambushed and taken down by sleeping darts to the butt. The sniveling sneaks return and tightly bind the slumbering duo hand and foot. To further immobilize the captured heroines they secure the caped crime-busters into hog ties. The heroines are left to struggle while the bad guys break for lunch. Holy humiliation! Taken down by a couple of inept imbeciles! How will our heroines live this one down? More importantly, how will they get out of this preposterous predicament? Guess we’ll have to stick around to find out!